Testing our board game intervention
I love this moment when you hold a finished product in your hands after months and years of research: We designed a board game to promote students’ basic psychological needs in higher education, hopefully fostering their well-being in class. Currently, we are testing and evaluating the game as part of an intervention in five different courses at four different faculties at our university, but already wanted to share a small glimpse at what we are currently up to. I am sooo excited to see the results!